3D Raycasting
Yannick Weigert
PascalThis project was created for a German student science competition where Pascal and I participated back in early 2020.

#Background
Sometime in 2019, Pascal brought up the idea of creating a raycaster to simulate a three-dimensional environment in Scratch, which is typically used to render 2D scenes. I got hooked on the idea, and we soon started working on it.

The result was a simple raycasting engine that could render a maze with walls and a player that could move around in the maze. As you can imagine, the Scratch performance was not great, but we learned a lot about raycasting and how it can be implemented.

This was enough to make us curious about how raycasting could be implemented in a programming language like Python. We then decided to re-write our engine and submit it as our science project for "Jugend Forscht", a German science competition for students.
For that we had to write a report on our project which we had to submit to their website.
#Report
The report is available here. The original German version can also be found as a pdf file on GitHub.